AI Insights · Timothy · January 2022
Top 5 Apple Arcade Games on iOS in Spain - Q4 2021
In Q4 2021, the top 5 Apple Arcade games in Spain showed varied trends in weekly downloads, revenue, and active users, according to Sensor Tower data.
In the fourth quarter of 2021, the top five Apple Arcade games in Spain demonstrated diverse performance metrics in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each game fared, based on data from Sensor Tower.
Chess - Play & Learn from Chess.com saw a notable increase in weekly revenue, peaking at approximately $4.9K in the final week of December. Weekly downloads also showed a significant upward trend, reaching about 4.9K in the week of December 20. The number of weekly active users climbed steadily from nearly 60K at the beginning of the quarter to around 77K by the end of December.
Snake.io - Fun Online Snake by Kooapps experienced varied weekly revenue, with a peak of $62 in the last week of December. Weekly downloads fluctuated, hitting a high of 5.5K in early November. The game’s weekly active users increased from approximately 10.9K at the start of the quarter to about 20.9K by the end of December.
Hill Climb Racing from Fingersoft showed lower revenue figures, with a peak of $149 in early October. Weekly downloads reached a high of 1.5K towards the end of October. The number of weekly active users remained relatively stable, with a slight increase from around 13K in late September to nearly 16.7K by the end of December.
Temple Run by Imangi Studios, LLC had minimal revenue, with the highest being $28 in the week leading up to Christmas. Weekly downloads peaked at 1.7K in mid-October. The game’s weekly active users saw an increase, rising from approximately 10.5K at the start of the quarter to around 15.1K by the end of December.
Jetpack Joyride from Halfbrick Studios showed modest revenue, with a peak of $194 in late November. Weekly downloads varied, reaching a high of 2.1K in the same period. The number of weekly active users fluctuated, ending the quarter at approximately 9.3K.
For more detailed insights and data on app performance, visit Sensor Tower.